Kilroy was here
R&B IDM styolo. Clever little squiggles and slides like Megaman dominating a path through a level to meet& take on the boss. Digital with fluffy puffery percussion to keep your human instincts in harmony.
In qrth-phyl you will manoeuvre around, and within, three dimensional stages, leaving a persistent tail behind you that you must avoid. The stages are algorithmically generated and adapted according to how you play. Hidden in the game are documentary elements that chart the development and inception of Blockade/snake/worm videogames from 1976 to today.
Based on a prototype created in the deep south west of Cornwall circa 2004 it was (re)developed for PC and XBLIG between 2011-2013 and revised for Steam in 2018. Built by one person with custom tools, self generating code and a modified AY-3-8912 audio chip.
released July 19, 2018
Music by Rolando Simmons
Built on original music and sounds by Matt Verran
AY-3-8912 chip samples by Matt Verran
Great collection of polished emeralds. All of your favourite Classics from the soundcloud page are yours forever. Songs give me that optimistic feeling I'd get on the first day of school... sigfatherspattern